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- on exitFrame
- set NumberPositions to [5, 6, 7, 8, 9, 10, 11, 12, 13, 14]
- set NumberList to [51, 52, 53, 54, 55, 56, 57, 58, 59, 60]
- set fieldPlace to [48, 49, 50, 51, 52, 53, 54, 55, 56, 57]
- handcursor(3)
- handcursor(4)
- repeat with n = 1 to 10
- set the textSize of member getAt(fieldPlace, n) to 18
- set the textStyle of member getAt(fieldPlace, n) to "bold"
- end repeat
- set ScoreList to getScoreList(10, "harder")
- set Scores to getScoreValues(10, "harder")
- repeat with n = 1 to 10
- if (getAt(ScoreList, n) <> EMPTY) and (getAt(Scores, n) <> 0) then
- set the memberNum of sprite getAt(NumberPositions, n) to getAt(NumberList, getAt(Scores, n))
- set the text of field getAt(fieldPlace, n) to getAt(ScoreList, n)
- next repeat
- end if
- set the memberNum of sprite getAt(NumberPositions, n) to 61
- set the text of field getAt(fieldPlace, n) to EMPTY
- end repeat
- go(the frame)
- end
-